El reportaje inmersivo en vídeo 360ºdiseño de un modelo de análisis

  1. María-José Benítez-de-Gracia 1
  2. Susana Herrera-Damas 1
  1. 1 Universidad Carlos III de Madrid
    info

    Universidad Carlos III de Madrid

    Madrid, España

    ROR https://ror.org/03ths8210

Aldizkaria:
El profesional de la información

ISSN: 1386-6710 1699-2407

Argitalpen urtea: 2018

Zenbakien izenburua: Información personal y datos masivos

Alea: 27

Zenbakia: 1

Orrialdeak: 149-161

Mota: Artikulua

DOI: 10.3145/EPI.2018.ENE.14 DIALNET GOOGLE SCHOLAR lock_openSarbide irekia editor

Beste argitalpen batzuk: El profesional de la información

Laburpena

La evolución de la tecnología de grabación de imágenes reales en vídeo 360º ha contribuido a la adopción de este formato por parte de algunos medios de comunicación, especialmente, a partir del año 2015. Se trata de una tendencia emergente e innovadora que ofrece al espectador la posibilidad de acercase al acontecimiento con gran realismo. A falta de una metodología que permita su estudio, proponemos un modelo para elaborar análisis de contenido a partir de la identificación de los rasgos que constituyen su caracterización básica. El objetivo de este modelo es identificar cuáles son los factores que contribuyen a generar en el espectador la sensación de inmersión dentro de la realidad que se está representando.

Erreferentzia bibliografikoak

  • Anderson, David; Casey, Michael (1997). “The sound dimension”. IEEE Spectrum, v. 34, n. 3, pp. 46-51. https://doi.org/10.1109/6.576008
  • Banakou, Domna; Groten, Raphaela; Slater, Mel (2013). “Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes”. In: Proceedings of the National Academy of Sciences of the United States of America, v. 110, n. 31, pp. 12846-12851. https://doi.org/10.1073/pnas.1306779110
  • Benítez-de-Gracia, María-José; Herrera-Damas, Susana (2017a). “El reportaje inmersivo a través del vídeo en 360º: ventajas, límites y buenas prácticas”. En: Torrado-Morales, Susana; Ródenas-Cantero, Gabriel; Ferreras-Rodríguez, José-Gabriel (eds.). Territorios transmedia y narrativas audiovisuales. Barcelona: Editorial UOC, pp. 165-189. ISBN: 978 84 90644225
  • Benítez-de-Gracia, María-José; Herrera-Damas, Susana (2017b). “El reportaje inmersivo a través de vídeo en 360º: caracterización de una nueva modalidad de un género periodístico clásico”. En: De-Lara-González; Arias-Robles, Félix (eds.). XXIII Congreso Internacional de la SEP: Mediamorfosis: perspectivas sobre la innovación en periodismo. [Comunicación]. Elche: Universidad Miguel Hernández, pp. 196212. ISBN: 978 84 16024 51 3 http://innovacionumh.es/editorial/SEP.pdf
  • Biocca, Frank (1992). “Will simulator sickness slow down the diffusion of virtual environment technology?”. Presence, v. 1, n. 3, pp. 334-343. https://doi.org/10.1162/pres.1992.1.3.334
  • Biocca, Frank; Delaney, Ben (1995). “Immersive virtual reality technology”. En: Frank Biocca; Mark R. Levy (eds.). Communication in the age of virtual reality. Hillsdale, New Jersey: Lawrence Erlbaum Associates, pp. 57-12. ISBN: 0 8058 1550 3
  • Botvinick, Matthew; Cohen, Jonathan (1998). “Rubber hands ‘feel’ touch that eyes see”. Nature, v. 391, n. 6669, p. 756. https://www.researchgate.net/publication/229068394_ Rubber_hands_’feel’_touch_that_eye_sees https://doi.org/10.1038/35784
  • Casetti, Francesco; Di-Chio, Federico (2007). Cómo analizar un film. Barcelona: Paidós. ISBN: 978 84 49320200
  • Cebrián-Herreros, Mariano (1992). Géneros informativos audiovisuales: radio, televisión, periodismo gráfico, cine, vídeo. Madrid: Editorial Ciencia 3. ISBN: 84 86204 42 9
  • Cohen, Jonathan (2001). “Defining identification: A theoretical look at the identification of audiences with media characters”. Mass communication and society, v. 4, n. 3, pp. 245-264. https://goo.gl/QWptJs https://doi.org/10.1207/S15327825MCS0403_01
  • Davies, Caroline (2016). “Welcome to your virtual cell: Could you survive solitary confinement?”. The guardian, April 27th. https://www.theguardian.com/world/2016/apr/27/6x9could-you-survive-solitary-confinement-vr
  • Decock, Jan; Van-Looy, Jan; Bleumers, Lizzy; Bekaert, Philippe (2014). “The pleasure of being (there?): An explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video”. Ai & society, v. 29, n. 4, pp. 449-459. https://doi.org/10.1007/s00146-013-0487-6
  • De-la-Peña, Nonny; Weil, Peggy; Llobera, Joan; Giannopoulos, Elias; Pomés, Ausiàs; Spanlang, Bernhard; Friedman, Doron; Sánchez-Vives, María-Victoria; Slater, Mel (2010). “Immersive journalism: Immersive virtual reality for the first-person experience of news”, Presence: Teleoperators and virtual environments, v. 19, n. 4, pp. 291-301. https://goo.gl/rC3Urw https://doi.org/10.1162/PRES_a_00005
  • Dinmore, Stuart (2008). The real online: Imagining the future of documentary. Doctoral thesis. School of Communication. Division of Education, Arts and Social Sciences. University of South Australia. https://goo.gl/ofn9sQ
  • Dolan, Devon; Parets, Michael (2015). “Redefining the axiom of story: The VR and 360 video complex”. Medium, May 12th. https://medium.com/@devon.michael/redefining-theaxiom-of-story-the-vr-and-360-video-complex-bee3c20d69df
  • Domínguez, Eva (2010). “Los nuevos formatos inmersivos y su aplicación en el periodismo”. En: II Congreso Internacional de Ciberperiodismo y Web 2.0, Bilbao, 10-12 nov. 2010. ISBN: 978 84 9860 446 7
  • Domínguez, Eva (2013). Periodismo inmersivo: La influencia de la realidad virtual y del videojuego en los contenidos informativos. Barcelona: Editorial UOC. ISBN: 978 84 90297766
  • Domínguez, Eva (2017). “Going beyond the classic news narrative convention: The background to and challenges of immersion in journalism”. Frontiers in digital humanities, v. 4. https://doi.org/10.3389/fdigh.2017.00010
  • Doyle, Patrick; Gelman, Mitch; Gill, Sam (2016). Viewing the future? Virtual reality in journalism. Knight Foundation, March 13th. https://goo.gl/WHkKTW
  • Facebook (2014). “Facebook to acquire Oculus”. Newsroom, March 25th. http://newsroom.fb.com/news/2014/03/facebook-to-acquireoculus
  • Facebook (2015). “Introducing 360 video on Facebook”. Newsroom, Sept. 23th. https://newsroom.fb.com/news/2015/09/introducing-360video-on-facebook
  • Genette, Gerard (1989). Figuras III. Barcelona: Lumen. ISBN: 978 84 26423580
  • Gifreu, Arnau (2013). El documental interactivo como nuevo género audiovisual. Estudio de la aparición del nuevo género, aproximación a su definición y propuesta de taxonomía y de modelo de análisis a efectos de evaluación, diseño y producción. Tesis doctoral. Universidad Pompeu Fabra. https://goo.gl/4CND9u
  • Google (2015a). “A new way to see and share your world with 360-degree video”. Google, March 13th. https://youtube-creators.googleblog.com/2015/03/a-newway-to-see-and-share-your-world.html
  • Google (2015b). “Cardboard”. Google, June 2nd. https://developers.google.com/vr/discover/cardboard
  • Google (2016). “Daydream View coming to stores November 10th”. Google, Nov. 1st. https://www.blog.google/products/google-vr/daydreamview-coming-stores-november-10th
  • Grassi, Alessandra; Giaggioli, Andrea; Riva, Giuseppe (2008). “The influence of media content and media form in sense of presence: a preliminary study”. In: Presence 2008. Procs of the 11th Annual intl workshop on presence, October, 16th-18th, Padova, Italia, pp. 258-259. ISBN: 978 88 6159 287 1 https://astro.temple.edu/~lombard/ISPR/Proceedings/2008/ Grassi.pdf
  • Hardee, Gary M.; McMahan, Ryan P. (2017). “FIJI: A framework for the immersion-journalism intersection”. Frontiers ICT, v. 4. https://doi.org/10.3389/fict.2017.00021
  • Heeter, Carrie (1992). “Being there: The subjective experience of presence”. Presence: Teleoperators and virtual environments, v. 1, n. 2, pp. 262-271. https://goo.gl/GL8Q2R https://doi.org/10.1162/pres.1992.1.2.262
  • Hettinger, Lawrence; Berbaum, Kevin; Kennedy, Robert; Dunlap, William; Nolan, Margaret (1990). “Vection and simulator sickness”, Military psychology, v. 2, n. 3, pp. 171-181. https://www.researchgate.net/publication/11807970_ Vection_and_simulator_sickness http://dx.doi.org/10.1207/s15327876mp0203_4
  • Ijsselsteijn, Wijnand; De-Ridder, Huib; Freeman, Jonathan; Avons, Steve (2000). “Presence: Concept, determinants, and measurement”. En: Procs. of the SPIE, Human vision and electronic imaging V, pp. 3959-3976. https://goo.gl/P5u5Gg https://doi.org/10.1117/12.387188
  • Ijsselsteijn, Wijnand; Freeman, Jonathan; De-Ridder, Huib (2001). “Presence: Where are we?”. CyberPsychology & behavior, v. 4, n. 2, pp. 179-182. https://goo.gl/H9Eq37 https://doi.org/10.1089/109493101300117875
  • Jiménez-Iglesias, Lucía; Paíno-Ambrosio, Adriana; Rodríguez-Fidalgo, María-Isabel (2016). “Realidad virtual, periodismo inmersivo: análisis comparativo de 6x9: A virtual experience of solitary confinement y confinement”. Revista latina de comunicación social, v. 116, pp. 1192-1207 https://doi.org/10.4185/cac116 http://www.revistalatinacs.org/16SLCS/libro-colectivo.html
  • Kennedy, Robert S.; Drexler, Julie; Kennedy Robert C. (2010). “Research in visually induced motion sickness”. Applied ergonomics, v. 41, n. 4, pp. 494-503. https://doi.org/10.1016/j.apergo.2009.11.006
  • Kennedy, Robert S.; Lane, Norman; Berbaum, Kevin; Lilienthal, Michael (1993). “Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness”. The international journal of aviation psychology, v. 3, n. 3, pp. 203-220. https://www.twentymilliseconds.com/pdf/simulator_ sickness_questionnaire.pdf https://doi.org/10.1207/s15327108ijap0303_3
  • Kenny, Roger; Becker, Ana-Asnes (2015). “Is the Nasdaq in another bubble? A virtual reality tour of the Nasdaq”. Wall Street Journal, April 23rd. http://graphics.wsj.com/3d-nasdaq
  • Kokkinara, Elena; Slater, Mel (2014). “Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion”. Perception, v. 43, pp. 43-58. http://publicationslist.org/data/melslater/ref-251/paper13. pdf https://doi.org/10.1068/p7545
  • Lanier, Jaron (1992). “Virtual reality: The promise of the future”. Interactive learning international, v. 8, n. 4, pp. 275-279. https://goo.gl/kB6NGA
  • Lee, Kwan-Min (2004). “Presence, explicated”. Communication theory, v. 14, n. 1, pp. 27-50. https://goo.gl/TVYxwH https://doi.org/10.1093/ct/14.1.27
  • Lelyveld, Philip (2015). “Virtual reality primer with an emphasis on camera-captured VR”. Motion imaging journal SMPTE, v. 124, n. 6, pp. 78-85. https://doi.org/10.5594/j18599
  • Lombard, Matthew; Ditton, Theresa (1997). “At the heart of it all: The concept of presence”. Journal of computer-mediated communication, v. 3, n. 2. https://goo.gl/7FoZNp https://doi.org/10.1111/j.1083-6101.1997.tb00072.x
  • Lunenfeld, Peter (1993). “Digital dialectics: a hybrid theory of computer media”. Afterimage, v. 21, n. 3, pp. 5-7.
  • Minsky, Marvin (1980). “Telepresence”. Omni magazine, June, pp. 45-51. https://web.media.mit.edu/~minsky/papers/Telepresence.html
  • Muñiz-Muriel, Carlos; Igartua-Perosanz, Juan-José (2008). “Identificación con los personajes y disfrute ante largometrajes de ficción: una investigación empírica”. Comunicación y sociedad, v. 21, n. 1, pp. 25-51. https://www.unav.es/fcom/communication-society/es/ articulo.php?art_id=40
  • Oculus (2014). “Introducing the Samsung Gear VR Innovator edition”. Oculus, Sept. 3rd. https://www3.oculus.com/en-us/blog/introducing-thesamsung-gear-vr-innovator-edition
  • Oculus (2015). “First look at the Rift, Shipping Q1 2016”. Oculus, May 6th. https://www3.oculus.com/en-us/blog/first-look-at-the-riftshipping-q1-2016
  • Oculus (2017). “Introduction to best practices”. Oculus, May 31st. https://developer.oculus.com/design/latest/concepts/bp_intro
  • Owen, Taylor; Pitt, Fergus; Aronson-Rath, Raney; Milward, James (2015). Virtual reality journalism. New York, NY: Tow Center for Digital Journalism, Nov. 11th. https://www.cjr.org/tow_center_reports/virtual_reality_ journalism.php
  • Pavlik, John (2005). El periodismo y los nuevos medios de comunicación. Barcelona [etc.]: Paidós. ISBN: 978 84 49317309
  • Pérez-Seijo, Sara (2016). “Origen y evolución del periodismo inmersivo en el panorama internacional”. En: Rúas-Araújo, José; Martínez, Valentín-Alejandro; Rodríguez-Fernández, María-Magdalena; Puentes-Rivera, Iván; Yaguache-Quichimbo, Jenny; Sánchez-Amboage, Eva. De los medios y la comunicación de las organizaciones a las redes de valor. Actas del II Simposio de la Red Internacional de Investigación de Gestión de la Comunicación, pp. 402-418, Quito, 15-16 de septiembre. ISBN: 978 9942 25 054 4 https://dialnet.unirioja.es/servlet/articulo?codigo=6073874
  • Petkova, Valeria; Ehrsson, Henrik (2008). “If I were you: Perceptual illusion of body swapping”. PloS one, v. 3, n. 12, e3832. https://doi.org/10.1371/journal.pone.0003832
  • Pryor, Larry (2000). “Immersive news technology: beyond convergence”. Online journalism review, October 11th. http://www.ojr.org/ojr/technology/1017962893.php
  • Ryan, Marie-Laure (2005). Peeling the onion: Layers of interactivity in digital narrative texts. http://www.marilaur.info/onion.htm
  • Ryan, Marie-Laure (2004). La narración como realidad virtual: La inmersión y la interactividad en la literatura y en los medios electrónicos. Barcelona: Paidós. ISBN: 84 493 1572 7
  • Sánchez-Vives, María-Victoria; Slater, Mel (2005). “From presence to consciousness through virtual reality”. Nature reviews. Neuroscience, v. 6, n. 4, pp. 332-339. https://goo.gl/Z8JAdA https://doi.org/10.1038/nrn1651
  • Sheridan, Thomas B. (1995). “Teleoperation, telerobotics and telepresence: A progress report”. Control engineering practice, v. 3, n. 2, pp. 205-214. https://goo.gl/uVWZjc https://doi.org/10.1016/0967-0661(94)00078-U
  • Sidorenko-Bautista, Pavel; Cantero-De-Julián, Juan-Ignacio; Herranz-de-la-Casa, José-María (2017). “La realidad virtual y el formato multimedia en 360º como mecanismo de enriquecimiento de los contenidos periodísticos”. En: Sierra-Sánchez, Javier (coord.). Nuevas tecnologías audiovisuales para nuevas narrativas interactivas digitales en la era multidispositivo. Madrid: McGraw Hill Education, pp. 99108. ISBN: 978 84 48613600 https://goo.gl/25d4v3
  • Sirkkunen, Esa; Väätäjä, Heli; Uskali, Turo; Rezaei, Parisa-Pour (2016). “Journalism in virtual reality: Opportunities and future research challenges”. En: Academic MindTrek’16: Procs of the 20th Intl Academic MindTrek Conf, pp. 297-303. New York: Association for Computing Machinery (ACM). ISBN: 978 1 4503 4367 1 https://doi.org/10.1145/2994310.2994353
  • Slater, Mel (2009). “Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments”. Philosophical transactions of the Royal Society of London. Series B, Biological sciences, v. 364, n. 1535, pp. 3549-3557. https://doi.org/10.1098/rstb.2009.0138
  • Slater, Mel; Lotto, Beau; Arnold, María-Marta; Sánchez-Vives, María-Victoria (2009). “How we experience immersive virtual environments: The concept of presence and its measurement”. Anuario de psicología, v. 40, n. 2, pp. 193-210. http://www.raco.cat/index.php/AnuarioPsicologia/article/ view/143105
  • Slater, Mel; Rovira, Aitor; Southern, Richard; Swapp, David; Zhang, Jian; Campbell, Claire; Levine, Mark (2013). “Bystander responses to a violent incident in an immersive virtual environment”. PloS one, v. 8, n. 1, e52766. https://doi.org/10.1371/journal.pone.0052766
  • Slater, Mel; Spanlang, Bernhard; Sánchez-Vives, María-Victoria; Blanke, Olaf (2010). “First person experience of body transfer in virtual reality”. PLoS one, v. 5, n. 55, e10564. https://doi.org/10.1371/journal.pone.0010564
  • Stanney, Kay; Hash, Philip (1998). “Locus of user-initiated control in virtual environments: Influences on cybersickness”. Presence: Teleoperators and virtual environments. The MIT Press, v. 7, n. 5, pp. 447-459. https://goo.gl/YeDV4n https://doi.org/10.1162/105474698565848
  • Steuer, Jonathan (1992). “Defining virtual reality: Dimensions determining telepresence”. Journal of communication, v. 42, n. 4, pp. 73-93. https://goo.gl/msfZwN https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
  • Tal-Or, Nurit; Cohen, Jonathan (2010). “Understanding audience involvement: Conceptualizing and manipulating identification and transportation”. Poetics, v. 38, n. 4, pp. 402-418. https://goo.gl/N3yYjP https://doi.org/10.1016/j.poetic.2010.05.004
  • Weil, Peggy; De-la-Peña, Nonny (2008). “Avatar mediated cinema”. En: Procs of the 2008 Intl conf on advances in computer entertainment technology, v. 352, pp. 209-212. ISBN: 978 1 60558 393 8 https://doi.org/10.1145/1501750.1501799
  • Wells, Ashley (2005). “You write the caption”. MSNBC, Nov. 9th. http://risingfromruin.msnbc.com/2005/11/you_write_ the_c.html
  • Wynants, Nele; Vanhoutte, Kurt; Bekaert, Philippe (2008). “Being inside the image: Heightening the sense of presence in a video captured environment through artistic means: The case of Crew”. In: Spagnolli, Anna; Gamberini, Luciano (eds.). Proceedings of the 11th Annual intl workshop on presence, pp. 157-162. Padova. ISBN: 978 88 6129 287 1 https://astro.temple.edu/~lombard/ISPR/Proceedings/2008/ Wynants.pdf